#Robotlegs 2 – we’re working on it. It’s coming.
First of all I’m real happy and proud to announce that I joined the Robotlegs team a few weeks ago.
I’ve loved RL from the first moment I started working with it and that hasn’t changed over the years, so it’s really exciting to me to be a part of it now.
And… It’s coming. The official version 2.
But it is coming.
We’re working hard on improving things, especially everything that has to do with command(map)-related stuff.
The API changes are minimal and in most cases they’re primarily additions instead of modifications. We’ve tried to keep the API as it was, except when we found a much better solution.
One of the things we’re overhauling will mostly impact extension developers. We’re trying to make it a lot easier and more intuitive to create *map extensions. I think we’re succeeding. But maybe I’ve been staring into the sun for too long.
As I’m quite a different developer than Shaun I also brought a different viewpoint to the table. I’m a purist, but I also need to setup things fast. Create classes, wire them into the system without too much hassle. This is also one of the things we’re trying to achieve: to cater to different styles, let the purists feel at home, but allow for more leeway for those that feel the need (and know why they need the leeway).
Anyway, there’s a number of additions I’m really excited about and think will make life a lot easier for us poor, archaic ActionScript devs.
It’s coming. Soon.